![]() That first demo wasn’t online, and didn’t even have enemies. We formed Freejam and released a very early demo in April 2013. ![]() The focused objective ‘to create a fighting machine’ and the social interaction you get online so you could ‘see the creations others had made’ worked perfectly together and are what gel the concept. ![]() We had tried lots of different ways of cutting it but it suddenly all fell into place when we made the decision to focus the building on creating fighting machines that you could take online and fight PVP. How did you come up with the concept for Robocraft?įor years now we have been putting together many different concepts and demos focused around UGC and physics. It really has been an incredible rollercoaster ride so far. Today, just 12 months after Freejam was founded, Robocraft has 300,000 regular players and is growing like wildfire but the game is still only an early Alpha version. We needn’t have worried – fans swarmed to the game immediately! After three short months we launched a rough and ready first version of the game online with some trepidation. ![]() We named ourselves Freejam (finally free to jam on our own game ideas) and started working day and night to turn our dream into reality. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |